Power.Fullforums

Forumdan Daha İyi Bir Şekilde Faydalanabilmek İçin Lütfen Üye Olunuz.
Zaten Üye İseniz Üye Giriş Yapınız.

Power.Fullforums İyi Eğlenceler DiLer

Kayıt OLmak Tamamen ücretsiz.Forumun içeriğinden Yararlanmak İçin Şart!
Power.Fullforums

Online Oyunlar bilgi paylaşım Platformuna Hoşgeldiniz

Giriş yap

Şifremi unuttum

En son konular

» Combat Arms Yeni Hack çalışıyor , Tele kill mevcut !!
Cuma 24 Mayıs 2013, 11:13 tarafından society06

» Seri Bıçak Hack'u ( çalışıyor )
Cuma 24 Mayıs 2013, 11:12 tarafından society06

» Okul Zil Programı 2.0
Çarş. 13 Ekim 2010, 21:54 tarafından songül_07

» "Runtime Error" Hatasının Çözümü (C++ Hatası
Çarş. 13 Ekim 2010, 21:52 tarafından gurkantalya

» RAM Booster Pro 5.0.1
Salı 12 Ekim 2010, 01:39 tarafından gurkantalya

» Fix it Center (Hata Düzeltme Programı)
Salı 12 Ekim 2010, 01:35 tarafından gurkantalya

» HP USB Disk Storage Format Tool 2.2.3
Salı 12 Ekim 2010, 01:34 tarafından gurkantalya

» TeraCopy 2.12
Salı 12 Ekim 2010, 01:32 tarafından gurkantalya

» GrieeX Film Arşiv Programı 2.1.2
Salı 12 Ekim 2010, 01:30 tarafından gurkantalya

Kimler hatta?

Toplam 1 kullanıcı online :: 0 Kayıtlı, 0 Gizli ve 1 Misafir

Yok


[ Bütün listeye bak ]


Sitede bugüne kadar en çok 97 kişi C.tesi 09 Ekim 2010, 00:23 tarihinde online oldu.

Haziran 2018

PtsiSalıÇarş.Perş.CumaC.tesiPaz
    123
45678910
11121314151617
18192021222324
252627282930 

Takvim Takvim

Anket


    FPSC Hemen Hemen Tüm Scriptler Ve Görevleri

    Paylaş
    avatar
    gurkantalya

    Mesaj Sayısı : 103
    Teşekkür Sayısı : 1
    Kayıt tarihi : 06/06/10
    Yaş : 25
    Nerden : bilebilirdim ki..

    FPSC Hemen Hemen Tüm Scriptler Ve Görevleri

    Mesaj tarafından gurkantalya Bir Çarş. 23 Haz. 2010, 14:34

    Arkadaş Yaratma[Yeni Eklendi]
    ;Artificial Intelligence Script
    ; by 215

    ;Header

    desc = Simple Folow and Shoot
    ;A simple script to give the appearance of allies
    ;AI using this script can not hurt each other or the player.

    ;Change the plrdistwithin= distance to suite.
    ;Add animations for more realism (squat, strafe, etc)

    ;Triggers

    ; *** YOU MUST GET WITHIN RANGE TO PICK UP YOUR AI
    :state=0,plrdistwithin=200:state=1,rotatetoplr

    ; *** AI FOLLOWS YOU
    :state=1,plrdistfurther=200:animate=5,followplr
    :state=1,plrdistwithin=150:freeze,animate=51

    ; *** Press Z TO ENGAGE AI
    :state=1,scancodekeypressed=44:state=3,animate=5

    ; *** AI REPOSITION TO ENGAGE ENEMY
    :state=3:rotatetoplr,rotatey=30,animate=5,runfore= 100,rotatey=-30,state=4

    ; *** RANDOMIZE ANIMATIONS
    :state=4,random=1:state=10,setframe=3
    :state=4,random=1:state=11,setframe=4

    ;*** AI RETURNS FIRE
    :state=5,ifweapon=1,plrdistwithin=300:useweapon,ru ndecal=6
    :state=5,ifweapon=0:state=6,setframe=6
    :state=5,plrdistfurther=200:state=1

    ; *** AI RELOAD IF EMPTY
    :state=6:incframe=6
    :state=6,frameatend=6:state=4,reloadweapon,sound=a udiobank\guns\reload.wav

    ; *** PLAY ANIMATION
    :state=10:incframe=3
    :state=10,frameatend=3:state=5
    :state=11:incframe=4
    :state=11,frameatend=4:state=5

    ;End of Script


    Karekter Oturtma Scripti:
    ;Artificial Intelligence Script
    ; by Jordan Siddall

    ;Header

    desc = Sitting

    ;Triggers

    :state=0:animate=10,state=1
    :state=1:setframe=7
    ;End of Script


    Ateş Edince Açılan Kapı Script:
    ;Artificial Intelligence Script

    ;Header

    desc = Shoot to open door

    ;Triggers

    :state=0,shotdamage=1:state=1
    :state=1:incframe=0
    :state=1,frameatend=0:state=2,coloff

    ;End of Script

    Matrix Mermi Efekti Scripti:

    bmap slow = <slow.bmp>;
    function shoot_fx_slow_func() {
    my.alpha-=3*time;
    my.size+=0.25*time;
    if (my.alpha < 0 ) {
    my.alpha = 0;
    }
    {
    function shoot_fx_slow(){
    //particle effect
    my.transparent = on;
    my.alpha = 40;
    my.size = 0.5;
    my.bmap = slow;
    my.flare = on;
    my.bright = on;
    my.function = shoot_fx_slow_func;
    }
    /////and then just create some models,assign him some action, and in his loop

    while (1) {

    }


    Düşmanı Zekileştirme Scripti:

    :plralive=0:state=0,animate=1

    :state=0,plrcanbeseen:state=1
    :state=0,noiseheard=400:rotatetoplr,state=1
    :state=0,shotdamage=1:rotatetoplr,state=1

    :state=1,ifweapon=1,plrcanbeseen:rotatetoplr,settarget,useweapon,rundecal=6
    :state=1,ifweapon=0:state=2,setframe=6
    :state=1,shotdamage=1:state=3,setframe=3
    :state=1,plrdistfurther=400:rotatetoplr,state=4,setframe=2
    :state=1,plrcannotbeseen:state=5
    :state=1,healthless=30:state=4,setframe=2
    :state=1,plrdistfurther=400,plrcannotbeseen:state=0
    :state=1,plrdistwithin=100:state=6

    :state=2:incframe=6
    :state=2,frameatend=6:state=1,reloadweapon,sound=audiobankgunsreload.wav

    :state=3:incframe=3
    :state=3,random=1:rotatetoplr,strafe=90,rotatetoplr
    :state=3,random=1:rotatetoplr,strafe=-90,rotatetoplr
    :state=3,frameatend=3:animate=1,state=1

    :state=4:incframe=2
    :state=4:movefore=8
    :state=4,frameatend=2:animate=1,state=1

    :state=5,random=1:rotatey=65,state=4,setframe=2
    :state=5,random=1:rotatey=-65,state=4,setframe=2
    :state=5,plrdistwithin=200:rotatetoplr,state=1
    :state=5,noiseheard=500:rotatetoplr,state=1
    :state=5,shotdamage=1:rotatetoplr,state=1

    :state=6,random=1,rateoffire:plraddhealth=-12
    :state=6,random=2,rateoffire:plraddhealth=-14
    :state=6,random=3,rateoffire:plraddhealth=-16
    :state=6:state=1



    Ateş Edilince Açılan Kapı

    ;Artificial Intelligence Script

    ;Header

    desc = Shoot to open door

    ;Triggers

    :state=0,shotdamage=1:state=1
    :state=1:incframe=0
    :state=1,frameatend=0:state=2,coloff

    ;End of Script

    Karakterin Size Can Eklemesini sağlar

    ;Artificial Intelligence Script
    ;By Billy Robinson AKA Nue B.
    ;Brobinson317@sbcglobal.net



    ;Header

    desc = Follow Waypoints (if available) or stands idle, When plr approaches prompts to restore health

    ;Triggers

    :state=0:hudreset,hudx=50,hudy=65,hudimagefine=gamecore\huds\wait1small.dds,hudname=wait1,hudhide=1,hudmake=display,state=10
    :state=10,plrdistwithin=80:hudshow=wait1,state=11
    :state=11:timerstart,state=12
    :state=12,timergreater=1500:hudunshow=wait1,state=13
    :state=13:hudreset,hudx=50,hudy=65,hudimagefine=gamecore\huds\wait2small.dds,hudname=wait2,hudhide=1,hudmake=display,state=14
    :state=14,plrdistwithin=80,timergreater=2000:hudshow=wait2,state=15
    :state=15,timergreater=5000:hudunshow=wait2,state=16
    :state=16,plrdistwithin=80:rotatetoplr,waypointstop
    :state=16,plrdistwithin=80,timergreater=6500:activate=2
    :state=16,activated=2:state=2
    :state=2:activate=0,plraddhealth=500,plrsound=audiobank\items\healthup.wav,state=3
    :state=3,activated=0,plrdistfurther=100:animate=2,waypointstart,state=10



    :waypointstate=0:animate=2,waypointstart
    :waypointstate=3:animate=2,waypointnext
    :waypointstate=4:animate=2,waypointrandom
    :waypointstate=5:animate=2,waypointreverse
    :random=20:rotateheadrandom=65


    ;End of Script


    Karekter Sizi Takip Etsin Scripti:

    ;Artificial Intelligence Script

    ;Header

    desc = Follow Me

    ;Triggers

    :nearactivatable=0:settarget,activatetarget=2
    :losetarget=50:freeze,runfpidefault=1
    lralive=0:freeze,runfpidefault=1

    :state=0,plrdistfurther=100:state=1
    :state=0,plrdistwithin=101:state=2,animate=1
    :state=1,plrelevfurther=10,plrcanbeseen=46,plringu nsight:freeze,settarget,animate=1,state=0
    :state=1:followplr=1,animate=5
    :state=1:state=0

    :state=2:rotatetoplr,resethead
    :state=2:freeze,state=0

    :state=4:incframe=6
    :state=4,frameatend=6:state=0

    :state=5,random=1:state=6,setframe=4
    :state=5:state=7,setframe=3
    :state=6:incframe=4,strafe=90,rotatetoplr
    :state=6,frameatend=4:state=1,animate=1
    :state=7:incframe=3,strafe=-90,rotatetoplr
    :state=7,frameatend=3:state=1,animate=1

    ;End of Script



    Karekter Size Can Eklesin:


    ;Artificial Intelligence Script
    ;By Billy Robinson AKA Nue B.
    ;Brobinson317@sbcglobal.net



    ;Header

    desc = Follow Waypoints (if available) or stands idle, When plr approaches prompts to restore health

    ;Triggers

    :state=0:hudreset,hudx=50,hudy=65,hudimagefine=gam ecore\huds\wait1small.dds,hudname=wait1,hudhide=1, hudmake=display,state=10
    :state=10,plrdistwithin=80:hudshow=wait1,state=11
    :state=11:timerstart,state=12
    :state=12,timergreater=1500:hudunshow=wait1,state= 13
    :state=13:hudreset,hudx=50,hudy=65,hudimagefine=ga mecore\huds\wait2small.dds,hudname=wait2,hudhide=1 ,hudmake=display,state=14
    :state=14,plrdistwithin=80,timergreater=2000:hudsh ow=wait2,state=15
    :state=15,timergreater=5000:hudunshow=wait2,state= 16
    :state=16,plrdistwithin=80:rotatetoplr,waypointsto p
    :state=16,plrdistwithin=80,timergreater=6500:activ ate=2
    :state=16,activated=2:state=2
    :state=2:activate=0,plraddhealth=500,plrsound=audi obank\items\healthup.wav,state=3
    :state=3,activated=0,plrdistfurther=100:animate=2, waypointstart,state=10



    :waypointstate=0:animate=2,waypointstart
    :waypointstate=3:animate=2,waypointnext
    :waypointstate=4:animate=2,waypointrandom
    :waypointstate=5:animate=2,waypointreverse
    :random=20:rotateheadrandom=65


    ;End of Script

      Forum Saati Ptsi 25 Haz. 2018, 21:20